Hi there! My name is Stefan Vink and I am a 3D visual artist working in the (serious) games industry in the Netherlands. My experience ranges from creating 3D art to creating gameplay in game engines. See my LinkedIn page for more information.
| In order to achieve correct anatomical models, a visual artist will need a firm understanding of its underlying anatomy. This project provided me the chance to study the muscles of the arm and create a visualisation showcasing these findings.
The bones are created by Andrew Paquette except for the Ulna which is digitised using a point-digitiser. All muscles are created by me with Maya NURBS, naming in Photoshop.