Hi there! My name is Stefan Vink and I am a creative (3D) professional working in the (serious) games/ virtual simulation industry. All work on these pages is created by me (unless stated otherwise) and is published in accordance with the rightful owner. Go to my LinkedIn page for more information and contact details.
| In order to achieve correct anatomical models, a visual artist will need a firm understanding of its underlying anatomy. This project provided me the chance to study the muscles of the arm and create a visualisation showcasing these findings.
The bones are created by Andrew Paquette except for the Ulna which is digitised using a point-digitiser. All muscles are created by me with Maya NURBS, naming in Photoshop.