Hi there! My name is Stefan Vink and I am a creative (3D) professional working in the (serious) games/ virtual simulation industry. All work on these pages is created by me (unless stated otherwise) and is published in accordance with the rightful owner. Go to my LinkedIn page for more information and contact details.
| After importing a 3D BIM-model into this tool you can simulator camera’s. By doing this you can validate their camera views in a very intuitive manner. This can be used to prove requirements depending on the view of the camera. For example: all asphalt must be visible and the must be a certain amount of overlap.
The following has been designed:
Load a 3D BIM-model (pre-converted).
Load a Camera plan (Json).
Add/ Delete/ Move/ Rotate camera’s.
Add/ Delete and configure camera presets.
Generate a Photobook and screenshots based of the camera.
There are multiple views (camera, free fly, etc.)
There a different ways to measure according to the users need.
Weather, time and traffic can be simulated.
A prototype already set the basis for this project. I have used this prototype externally with a client. After which Soltegro decided to further expand the product. The prototype didn’t contain a GUI and had basic features. I took all requirements from the product owner and put in into UX/ UI documentation and made an interactive Adobe XD file. At this point together with the product owner managed the backlog and acted as SCRUM master (3 sprints of 2 weeks). Then I used the product in another external client assignment. Gathering feedback again I added this as bugs/ features or added to descriptions in the backlog. Then there were no immediate product assignments and I had room left in my agenda, I cooperated with the developer in picking up issues as support UE4 developer. At this point the SCRUM board got replaced with a KANBAN board.