Hi there! My name is Stefan Vink and I am a 3D visual artist working in the (serious) games industry in the Netherlands. My experience ranges from creating 3D art to creating gameplay in game engines. See my LinkedIn page for more information.
| Starting my job at Soltegro I was tasked with creating a digital visual representation of the Velsertunnel. The cars are added to showcase the potential value of recreating a traffic accident. The concrete tunnel is the escape centre channel between the tunnel tubes. Here escaping people will have to wait for the other tube to be clear of traffic, before they can use the other tube to walk to safety. The player starts near the traffic accident and must walk to safety. This can be done with controller and in VR. This project I learned a lot about creating likeness using BIM files and ensuring performance in UE4.
Below the trailer, all visuals by me except for the nVidea particle simulation created by colleague Bert Bosch.