Hi there! My name is Stefan Vink and I am a creative (3D) professional working in the (serious) games/ virtual simulation industry. All work on these pages is created by me (unless stated otherwise) and is published in accordance with the rightful owner. Go to my LinkedIn page for more information and contact details.
| Starting my job at Soltegro I was tasked with creating a digital visual representation of the Velsertunnel. The cars are added to showcase the potential value of recreating a traffic accident. The concrete tunnel is the escape centre channel between the tunnel tubes. Here escaping people will have to wait for the other tube to be clear of traffic, before they can use the other tube to walk to safety. The player starts near the traffic accident and must walk to safety. This can be done with controller and in VR. This project I learned a lot about creating likeness using BIM files and ensuring performance in UE4.
Below the trailer, all visuals by me except for the nVidea particle simulation created by colleague Bert Bosch.