Hi there! My name is Stefan Vink and I am a 3D visual artist working in the (serious) games industry in the Netherlands. My experience ranges from creating 3D art to creating gameplay in game engines. See my LinkedIn page for more information.
For this project I re-designed the UI. After the prototype release it became apparent that the UI needed to be more modern, clear and modular, but stil retain a bit of the look and feel of the proto-type. The full version also required more features and gameplay content that had to be incorporated into the UI. The main target of the UI was to have a clear overview of all features.
I was also responsible for Quality assurance. I play-tested the game and through Mantis coordinated quality control for all team members. As also being an artist I tweaked or produced a lot of art such as models, textures, particles, lighting and UI to get all elements ready for release.